

unless, of course, you've gone up against a very large battlegroup and were operating near the edge of your abilities. It's generally not a big problem when it happens, since the stack being summoned will be much smaller than the original stack and in turn summon something even smaller, thankfully. It seems to usually go for lower-Level Demons, but you can even occasionally have Demons summoning Demons that can potentially summon more Demons, it's just rare. The Summon Demons Talent really can summon anything short of Archdemons, too. Domination is thematically cool -and contributes to their appearance in the Zerock fight making for a nasty miniboss fight, as you are very likely to have nothing they don't get the Domination bonus against. They're also one of a handful of 3-Speed Running melee in the game, so it's extremely difficult to stop them from going where they want to go. This makes them quite effective at taking advantage of Furious -unlike the Griffins I'm going to be covering later- and also makes them problematic to nuke down before they can start using their Talents. There's units with better Leadership-to-Health rates, there's units with more Health per head, but Demons are an unusual intersection of being moderately high Leadership, having a good Leadership-to-Health rate, and even having a fairly high Defense score, not to mention their two resists. In any event, Demons are shockingly durable. It's actually possible to get lucky and have a very small number purchasable extremely early in the game, though it's not typical. Your first experience with Demons is likely to be through the test Zerock imposes on you before he's willing to do Rage stuff for you, and in that context they act as a nasty surprise miniboss.

KINGS BOUNTY THE LEGEND UNIT NUMBERS SERIES
Annoyingly, this inconsistency remains throughout the series -Dark Side changes the details of what's wrong, but only slightly. The in-game description for Bloody Pentagram claims it boosts all allies of the Level range in its radius, but this is incorrect. Mix in a quality Neutral or two, or some Undead -Undead and Demons have some natural synergies anyway. As such, if you're not hanging out with Xeona or using gear that incentivizes leaning heavily on Demons, there's really no reason to run a mono-Demon army. On the flipside, Demons actually lack a mono-species Morale bonus. If you want to include some Druids in your Demon army, the Druids will be unhappy but the Demons won't care. Racial Morale-wise, while Demons offend basically everybody else, they don't care themselves. (Inorganic) It's an interesting choice, but not very intuitive. There's a decent number of non-Demon units you can't animate as Undead, but Demons are a bit jarring since most of them are humanoid and more or less all the other units immune to necromancy are either non-humanoid (eg Devilfish, both Beholders) or are Cyclops. They're also collectively immune to necromancy. This is a very unusual quality, only shared with the Cyclops. A notable exception is that they're immune to Plague -it can't ever infect them, no matter what. For the most part, these immunities are actually a disadvantage, albeit generally not as harsh of one as Undead Spell interactions. You can't Heal them (Neither as healing nor as an attack, though curiously you can Resurrect them), Life Light does nothing to them, and several of the 'holy' benefits you can't apply to Undead can't be applied to Demons either. 'Assorted Spell immunities' can be mostly summarized as 'they're not properly treated as living units but they're also not undead'. Fights in volcanic terrain increase Defense by 50%, while fights in snowy terrain decrease Defense by 50%. To save some space, here's the effects of the Demon Ability:ĥ0% Fire resistance.
